Germany-based developer Mikavaa announces the upcoming release of its first mobile virtual reality action game with the rather weird name “Glubsch” – yeah, try to say it again. 🙂 Glubsch is a first-person shooter game in which players have to fight against attacking waves of hostile microbes in a creepy and foreboding cave landscape.
One of Glubsch’s unique characteristics is its new approach to first-person interaction inside VR without the use of external game controllers. The clever use of the mobile device´s built-in sensors enables the player to navigate and interact almost freely within the game. An exceptional interaction design lets the players fight with their voice, avoid enemy attacks through skillful body movement, and move around using their viewing direction.
“We wanted to create a game that really pushes the boundaries of what mobile virtual reality can be like and still stick to the old principle: Easy to learn, hard to master.” says Kay Siegert, Co-founder of Mikavaa and head of development. “The most challenging part was to find ways to overcome technical limitations of smartphones such as missing head-tracking. And with the unique and intuitive game controls we did a pretty good job. The player’s body movement takes up the controller functionality.”
The first version will feature a single-player survival mode and one virtual world. Additional worlds and a realtime multi-player mode are already in development and will follow soon.
The cardboard version of Glubsch will be available for free in the Google Play Store in April 2017. Versions for further platforms like Samsung Gear VR and Google Daydream will follow later on.
Further information like social media links, in-game screenshots, game videos, and a sign-up form for beta testers can be found at www.glubsch.com.
Mikavaa is an owner-managed digital agency based in Germany, founded by Johan Wagner and Kay Siegert. The company is specialized in developing innovative and exceptional applications and games for the marketing and entertainment industry.
This release was published on openPR.